awesome-vulkan

Awesome Vulkan Awesome

Vulkan demo scene

A curated list of awesome Vulkan libraries, debuggers and resources. Inspired by awesome-opengl and other awesome-… stuff.

Hardware Support

SDK

Document

Tutorial

Apps

Samples

Libraries

  • 2D

    • imgui – Immediate Mode Graphical User interface. [MIT]
    • Skia – Google’s 2D graphics library has a Vulkan backend, demonstrated in a cross-platform sample application with its own window library. [BSD 3-clause] website
    • VKVG – Vulkan 2D graphics library, API follows the same pattern as Cairo graphics lib, but with new functions.
  • Compute

    • libvc – Vulkan Compute for C++. [LICENSE]
    • Vulkan Kompute – Blazing fast and lightweight Vulkan Compute Framework optimized for advanced GPU processing usecases. [Apache License 2.0]
    • ncnn – High-performance neural network inference framework with Vulkan based GPU inference. [BSD 3-clause]
    • vuh – Vulkan-based C++ GPGPU computing framework. [MIT]
    • VkFFT – Efficient Vulkan FFT library [MPL-2.0 License]
  • Low Level

    • Vulkan Memory Allocator – Easy to integrate Vulkan memory allocation library from AMD. [MIT]
    • Fossilize – serialization format for various persistent Vulkan object types. [MIT]
    • vk-bootstrap – C++ utility library to jump start Vulkan development by automating instance, physical device, device, and swapchain creation. [MIT]
    • Google’s vulkan-cpp-library – Vulkan abstraction library using C++11 for memory, resource management, type and thread safety as well as system independency. [Apache]
    • FrameGraph – Vulkan abstraction layer that represent frame as a task graph. [BSD 2-clause]
    • V-EZ – light-weight middleware layer for the Vulkan API targeting Professional Workstation ISVs. [MIT]
    • Vookoo – Vookoo is a set of dependency-free utilities to assist in the construction and updating of Vulkan graphics data structres. [MIT]
    • vpp – Modern C++ Vulkan Abstraction focused on performance and a straightforward interface. [MIT]
    • VulkanSceneGraph – Vulkan/C++17 scene graph project, successor to OpenSceneGraph.
    • Vulkan-WSIWindow – Multi-platform library to create a Vulkan window, and handle input events. [Apache License 2.0]
    • Screen 13 – An easy-to-use Vulkan render graph for Rust. [MIT]
  • Frameworks, Engines, Higher Level Rendering

    • Acid – A high speed C++17 Vulkan game engine. [MIT]
    • AMD’s Anvil – cross-platform framework for Vulkan. [LICENSE]
    • Auto-Vk – Vulkan convenience and productivity layer for modern C++, atop Vulkan-Hpp, by the Research Unit of Computer Graphics, TU Wien. [MIT]
    • Auto-Vk-Toolkit – C++ framework around Auto-Vk for rapid prototyping, research, and teaching, by the Research Unit of Computer Graphics, TU Wien. [MIT for the framework’s code]
    • bgfx – Cross-platform, graphics API agnostic, “Bring Your Own Engine/Framework” style rendering library. [BSD-2-clause]
    • bsf – Modern C++14 library for the development of real-time graphical applications. [MIT]
    • Cinder and the story behind. [BSD]
    • DemoFramework – NXP GTEC C++11 cross-platform demo framework including lots of samples for Vulkan, OpenGL ES, OpenVX, OpenCL, OpenVG and OpenCV. [BSD-3-clause]
    • Diligent Engine – a modern cross-platform low-level graphics library that supports OpenGL/GLES, Direct3D11/12 and Vulkan. [Apache License 2.0]
    • Falcor – Real-time rendering framework from NVIDIA, supporting mainly DX12, with experimental Vulkan support. [BSD 3-clause]
    • glfw and the guide. [LICENSE]
    • Intrinsic Engine – Intrinsic is a Vulkan based cross-platform graphics and game engine. [Apache License 2.0]
    • Introductory Vulkan sample by GPUOpen. [MIT]
    • liblava – A modern C++ and easy-to-use framework. [MIT]
    • Logi – Light-weight object oriented Vulkan abstraction framework. [BSD 2-clause]
    • Lugdunum – Modern cross-platform 3D rendering engine built with Vulkan and modern C++14. [MIT]
    • openFrameworks – the most famouse C++ creative coding framework. [MIT]
    • PowerVR SDK – C++ cross-platform 3D graphics SDK to speed up development of Vulkan and GLES. [LICENSE]
    • Pumex – cross-platform Vulkan renderer implementing frame graph and simple scene graph. Able to render on many surfaces at once [MIT]
    • SDL – added cross-platform Vulkan graphics support in SDL_vulkan.h. [zlib]
    • small3d, Tiny Vulkan based C++ cross-platform game development framework [BSD 3-clause]
    • Spectrum – Work-in-progress framework and abstraction layer around Vulkan.
    • Tephra – A modern C++17 graphics and compute library filling the gap between Vulkan and high-level APIs like OpenGL. [MIT]
    • The-Forge – DirectX 12, Vulkan, macOS Metal 2 rendering framework. [Apache License 2.0]
    • VKFS – Cross-platform easy-to-use C++ framework that allows you to quickly initialize Vulkan and get a ready-made environment. Provides high-level abstraction over basic Vulkan objects.
    • Vulkan Launchpad – Vulkan framework for Windows, macOS, and Linux. Especially well-suited for Vulkan beginners, used in university education, by the Research Unit of Computer Graphics, TU Wien. [MIT]
  • Other API Interop and Implementations

    • visor – Vulkan Ignoble Software Rasterizer. [MIT]
    • VulkanOnD3D12 – Vulkan API for D3D12. [Apache License 2.0]
    • rostkatze – C++ implementation of Vulkan sitting on D3D12 🐈[Apache License 2.0]
    • VK9 – Direct3D 9 compatibility layer using Vulkan
    • VUDA – header-only lib that provides a CUDA Runtime API interface. [MIT]
    • clspv – prototype compiler for a subset of OpenCL C to Vulkan compute shaders. [Apache License 2.0]
    • MoltenVK – run Vulkan on iOS and macOS. [Apache-2.0]
    • Zink – OpenGL implementation on top of Vulkan, part of Mesa project. [MIT]
    • glo / OpenGL Overload – OpenGL implementation on top of Vulkan.
    • gfx-portability – Vulkan Portability implementation on Metal and D3D12, based on gfx-rs.
  • Raytracing

    • Quartz – Physically based Vulkan RTX path tracer with a declarative ES7-like scene description language. [LGPL-3.0]
  • Scientific

    • datoviz – High-performance GPU interactive scientific data visualization with Vulkan. [MIT]
    • iMSTK – C++ toolkit for building surgical simulations with Vulkan and VTK backends. [Apache License 2.0]
  • Shaders

    • glslang – Library for compiling glsl to spirv [BSD 3-Clause]
    • SPIRV-Cross – Library for reflection of spirv, simplify the creation of Vulkan pipeline layouts [ Apache-2.0 License]
  • Outdated ⚠️

Bindings

  • ash – Vulkan bindings for Rust. [MIT]
  • gfx-rs – A low-overhead Vulkan-like GPU API for Rust. [Apache License 2.0]
  • libvulkan.lua – Lua bindings for Vulkan.
  • dvulkan – Auto-generated D bindings for Vulkan.
  • ErupteD – Another Auto-generated D bindings for Vulkan.
  • flextGL – Minimal Vulkan header/loader generator and the blog post about it.
  • Silk.NET – C# bindings for Vulkan and others. [MIT]
  • vulkan – Haskell bindings for Vulkan and Vulkan Memory Allocator [BSD-3-Clause]
  • nvk – JavaScript bindings for Vulkan. [MIT]
  • racket-vulkan – Racket bindings for Vulkan with detailed implementation notes. [MIT]
  • Vulkan-hpp Open-Source Vulkan C++ API originated from NVIDIA and the blog about it.
  • VulkanSharp – C# bindings for Vulkan. [MIT]
  • Vulkano – Safe and rich Rust wrapper around the Vulkan API. [MIT]
  • LWJGL – Lightweight Java Game Library 3 has Vulkan bindings. [BSD]
  • SharpVk – C# bindings for Vulkan with Linq-to-SPIR-V & NuGet package. [MIT]
  • vulkan – Ultimate Python bindings for Vulkan generated with CFFI. [Apache Licence 2.0]
  • vulkan-go – Go bindings for Vulkan. [MIT]
  • PasVulkan – Vulkan bindings plus high-level wrapper library for Object Pascal [Zlib]
  • vulkan-zig – Vulkan binding generator for Zig [MIT]
  • VK², Kotlin Wrapper for Vulkan: code expressiveness and safety meet graphic power [Apache License 2.0]
  • Vortice.Vulkan – .NET Standard 2.0 and .NET5 C# bindings [MIT]
  • Raw Node.js Vulkan API – A new Vulkan bindings for Node.JS, similar with LWJGL-3 or NVK.
  • Deno Vulkan – Vulkan API bindings for Deno. [Apache Licence 2.0]

Tools

  • Nsight™ Visual Studio Edition 5.2+.
  • LoaderAndValidationLayers – from KhronosGroup. [Apache Licence 2.0]
  • renderdoc – by baldurk, a stand-alone graphics debugging tool. [MIT]
    • RDCtoVkCpp – converts RenderDoc Vulkan capture to compilable and executable C++ code. [MIT]
  • VulkanTools – LunarG’s tools including layers and configurator. [Apache Licence 2.0]
  • VKtracer – universal and easy-to-use profiler for Vulkan.
  • CodeXL – CodeXL goes open source. [MIT]
  • Qualcomm Adreno GPU Tools – samples, Adreno recommendation layer, best practice docs for Adreno GPU.
  • Qualcomm Snapdragon Profiler – includes Vulkan traces and frame captures for Adreno GPU.
  • Arm Mobile Studio – includes the Arm Graphics Analyzer to trace graphics performance issues easily, and Arm Streamline performance analyzer, for a whole-system view of performance to determine bottlenecks quickly across both the CPU and GPU.
  • Open Capture and Analytics Tool (OCAT) – provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan. [MIT]
  • gapid – Graphics API Debugger, can trace and replay Android OpenGL ES and Vulkan applications. [Apache License 2.0]
  • Arm – PerfDoc – a validation layer against the Mali Application Developer Best Practices document. [MIT]
  • glsl_trace – library for shader debugging and profiling for Vulkan and OpenGL. [MIT]
  • MangoHud – Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load. [MIT]

Books

Papers

Khronos

Community

Related lists

  • awesome – Curated list of awesome lists.
  • awesome-opengl – Curated list of awesome OpenGL libraries, debuggers and resources.
  • gamedev – Awesome list about game development.
  • graphics-resources – List of graphic programming resources.
  • awesome-d3d12 – Curated list of awesome D3D12 libraries, debuggers and resources.

License

Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.

Contributing

Please see CONTRIBUTING for details.

Visit original content creator repository https://github.com/vinjn/awesome-vulkan

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